Welcome to the Lab
I Make Stuff With AI
Hi, I’m Maria, and this is Dominated by Cline—my lab for AI-assisted creative chaos.
What started as “let’s use AI to help plan a murder mystery dinner” somehow turned into a full-scale 11-character roleplay game with custom typesetting, AI-generated promotional videos, and a git-based content management system. You know, normal stuff.
So I figured I should probably document this.
What This Site Is
This is where I experiment with AI tools and document the results—the processes that work, the spectacular failures, and everything in between.
I build creative projects using AI as a collaborator, not a replacement. The weird ideas are mine. The execution is assisted. The learning is documented. The bloopers are included.
Think of it like this: I’m the director, AI is the extremely capable (and occasionally overzealous) production team. The final product is always a collaboration.
What You’ll Find Here
- Project showcases with full breakdowns
- Tool experiments and comparisons (Claude, GPT-4, HuggingFace, Python, Typst, etc.)
- Process documentation from concept to completion
- Tutorials with reusable code and templates
- Bloopers because that’s where the learning happens
Current Project: Artefactum Mystery Crimes
Right now I’m wrapping up the first Artefactum Mystery Crime: “Christmas Murder Dinner 1926.”
Artefactum is my series of murder mystery roleplay games—each one a self-contained experiment in AI-assisted game design. The first one features:
- 11 fully developed interconnected characters
- 100+ pages of game materials
- Custom typesetting with Typst
- AI-generated promotional assets
- A development time of about 2 weeks
- More AI tools than I can count
It went from “wouldn’t it be fun to make a murder mystery” to a complete production pipeline with version control, automated builds, and modular content architecture.
Because apparently I don’t know how to do things halfway.
What’s Coming Next
Over the next few posts, I’ll break down exactly how this project came together:
- How I built a murder mystery game in 2 weeks (overview and stats)
- AI-assisted character development (workflow and tools)
- Automated typesetting with Typst (why I ditched LaTeX)
- Modular content architecture (git-based version control for creative projects)
- AI asset generation pipeline (HuggingFace experiments)
- Bloopers and failures (what went wrong and what I learned)
Each post will include code, templates, and tool comparisons you can actually use.
Why “Dominated by Cline”?
Because when you work with AI tools like Claude (nicknamed “Cline”), sometimes it feels less like you’re using a tool and more like the tool is running the show.
This site documents what happens when you lean into that chaos and see where it takes you.
Let’s Build Something
I don’t know what’s coming after Artefactum. Maybe more mystery crimes. Maybe something completely different. But it’ll be documented, experimental, and probably slightly weird.
Welcome to the lab. Let’s see what happens.
Want to dive in? Check out the Artefactum project page or browse posts by tag: #artefactum, #ai-tools, #process.
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