What I'm Doing Now
What I’m Doing Now
Updated: January 11, 2026
This is a now page, inspired by Derek Sivers. It’s what I’d tell a friend I haven’t seen in a year.
January 2026: Shipping, Not Building
I’m done with endless prototypes. Time to ship production work.
Active Projects
1. The Red Corner: Moscow 1956 🎭
Status: 100% production-ready, event TBD
12-player murder mystery set in 1956 Soviet underground. Complete with 12 character dossiers (30+ pages each), interactive dashboard (132 relationships), 480-line GM script, voting system, and venue setup guide.
What makes it special: Built with unconventional tools (Groq, DSPy, Typst, Vis.js, custom ontology) that enable 3-hour generation time instead of 3 months.
Live demo: Interactive Dashboard
2. Artefactum: Mystery Game Generator
Status: Production-ready, commercially viable
Automated pipeline that generates complete 12-player murder mystery games in 3 hours. Multi-stage generation with graph-based validation, custom ontologies, and professional PDF typesetting.
What it generates: 12 dossiers, 14 clues, 36 objectives, 44 props, 132 validated relationships, interactive dashboard, GM materials, deployment package.
Innovation: DSPy structured programs (not prompts), Groq 0.3s inference, Typst 2s compilation, domain-specific ontologies.
Commercial angle: Exploring product launch, licensing, or pre-generated game sales.
3. EventFlow
Status: Feature-complete, production-ready
Full-stack event planning platform with Caroline AI (47 type-safe tools, 87.5% accuracy on messy meeting notes). Built for chaotic planners with creative vision but scattered execution.
Using it for: An actual wedding (survival mode = best motivator)
Next: PostgreSQL migration, production deployment prep
4. Orfanato (Next Game)
Status: In development (80% complete)
Portuguese orphanage mystery. Second production game from Artefactum generator.
Currently Learning
- DSPy - Structured LLM programs (now production-ready in my stack)
- Typst - Modern typesetting (2s compile time, production-proven)
- Graph validation - Relationship consistency checking for complex systems
- Custom ontologies - Domain-specific AI outputs that feel handcrafted
- Groq inference - Sub-second LLM generation (0.3s vs 5-10s)
- Commercial viability - Turning tools into products people pay for
Tech Stack (Production-Proven)
Backend: FastAPI, Pydantic, SQLAlchemy AI: DSPy, Groq (llama-3.3-70b), Claude Code Typesetting: Typst (not LaTeX) Visualization: Vis.js (3D network graphs) Database: PostgreSQL, SQLite Deployment: Netlify, GitHub Pages, Hetzner + Tailscale
Q1 2026 Goals
- Generate 5-10 mystery games - Different themes, validate commercial viability
- Run The Red Corner event - Real-world playtesting with players
- Explore commercialization - Sell games? License generator? Both?
- Document unconventional tools - Blog posts about Groq, DSPy, Typst, custom ontologies
- Complete Orfanato - Second production game (80% done)
What I’m NOT Doing
- Tutorial hell (if I’m not building something real, I’m wasting time)
- Freelancing or consulting (not interested right now)
- Traditional job hunting (unless the perfect AI Creative Producer role appears)
- Building things nobody wants (validate commercial viability first)
Philosophy Shift
I used to build to learn. Now I’m learning to build products people pay for. The skills are the same, but the mindset is different.
Want to Connect?
- GitHub: @marialu1
- Projects: View all projects →
- Blog: Read latest posts →
This page gets updated whenever something major changes.
Last update: January 11, 2026
Latest: The Red Corner is 100% production-ready. Artefactum generator proven viable. Shifting focus from prototypes to products.
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